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	<title>Hearken Creative Services &#187; recording</title>
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	<link>http://www.hearkencreative.com</link>
	<description>design, post production, audio production, creative services</description>
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		<title>Now shooting in HD for your next project</title>
		<link>http://www.hearkencreative.com/2010/06/25/now-shooting-in-hd-for-your-next-project/</link>
		<comments>http://www.hearkencreative.com/2010/06/25/now-shooting-in-hd-for-your-next-project/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 23:43:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.hearkencreative.com/?p=646</guid>
		<description><![CDATA[Finally! Hearken Creative now is shooting in HD on a Canon 7d camera. We have several lenses and filters, and can make your next project shine, whether for the big screen, the small screen, or even a web screen. Additionally, not only can we do full-blown ProTools audio for location sound, but we now have [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://thebuibrothers.com/blog/wp-content/uploads/2009/11/canon-7d-film-challenge.png" alt="" width="336" height="313" /></p>
<p>Finally!</p>
<p>Hearken Creative now is shooting in HD on a Canon 7d camera. We have several lenses and filters, and can make your next project shine, whether for the big screen, the small screen, or even a web screen.</p>
<p><img class="alignnone" src="http://robbiesmusiccity.com/shop/images/H4n_slant.jpg" alt="" width="470" height="540" /></p>
<p>Additionally, not only can we do full-blown ProTools audio for location sound, but we now have a small Zoom H4N 4-channel audio recorder for interviews, small cast shoots, and field recording. Put the two pieces together, and you have a wonderfully small setup for mobile filming!</p>
<p>Call us to discuss your next video/film project.</p>
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		<title>Looking to start building my own stage sound components&#8230;</title>
		<link>http://www.hearkencreative.com/2009/08/17/looking-to-start-building-my-own-stage-sound-components/</link>
		<comments>http://www.hearkencreative.com/2009/08/17/looking-to-start-building-my-own-stage-sound-components/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 03:39:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.hearkencreative.com/?p=593</guid>
		<description><![CDATA[Okay, so HCS has a bunch of Sennheiser and Shure wireless mic systems, like the awesome G2 series from Sennheiser. But the problem is that the wire that these manufacturers use is shoddy, and usually the mics are destroyed after just one run of performances. (They work better for ENG-style work &#8212; which is what [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.sennheiserusa.com/media/productImages/proMain/ew100ENGG2_ProductPro.jpg" alt="" width="313" height="182" />Okay, so HCS has a bunch of Sennheiser and Shure wireless mic systems, like the awesome <a href="http://bit.ly/108CWv">G2 series</a> from Sennheiser. But the problem is that the wire that these manufacturers use is shoddy, and usually the mics are destroyed after just one run of performances. (They work better for ENG-style work &#8212; which is what I do most of the time &#8212; because the cable doesn&#8217;t get jostled around as much.) So I&#8217;m trying to figure out how to purchase or build my own mics for stage uses.</p>
<p>And then I found this awesome company called CPC in the UK (courtesy of the <a href="http://www.blue-room.org.uk/">Blue Room</a> stage discussion board), and they have cheapie replacement microphones, both the <a href="http://cpc.farnell.com/jsp/search/productdetail.jsp?sku=MP34153">lav kind</a> and the <a href="http://cpc.farnell.com/jsp/search/productdetail.jsp?sku=MP33900">headworn kind</a>. But I am not sure if they can ship cheaply to the U.S.; so, I am looking for a U.S. company that can supply these mics, or something comparable. I&#8217;m even willing to solder my own connectors onto them, to save even more money.</p>
<p>The reason that this came up is that I was doing sound design for the <a href="http://www.google.com/url?sa=t&amp;source=web&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Fwww.summermusicaltheatre.com%2F&amp;ei=MByKSrP7EIfUtgOj9pDHDQ&amp;usg=AFQjCNFNMEW1iBPMPIBf4NkdSNeeu8Kzfg&amp;sig2=FxsV924qGeM-4i7LluS4oQ">Pasadena Summer Musical Theater</a> production for a few weeks earlier this summer. The body mics got a real workout, going on and off multiple children each day for rehearsals and performances. Several mics didn&#8217;t make it through the two week run, and the culprit was always the juncture where the cable meets the connector. So I was thinking that it might be good to make my own, or find a new microphone/cable combination that will be able to withstand the rigors of stage performances.</p>
<p>I have an e-mail out to CPC in the U.K., but I am willing to entertain any options &#8212; either here or overseas &#8212; that can help me replace or build newer and better mics for the Sennheiser or Shure systems.</p>
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		<title>Transformers flick does sound right</title>
		<link>http://www.hearkencreative.com/2009/06/28/transformers-flick-does-sound-right/</link>
		<comments>http://www.hearkencreative.com/2009/06/28/transformers-flick-does-sound-right/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 18:38:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.hearkencreative.com/?p=548</guid>
		<description><![CDATA[Honestly, unlike millions of you others I won&#8217;t be seeing Transformers: Revenge of The Fallen this weekend. But I enjoyed the technical achievements of the first movie, even if I didn’t care for the editing or storytelling. Pro Sound News has spent the whole last week detailing different aspects of the sound work on the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://prosoundnews.com/uploadedImages/ProSoundNews/Blog/bum.jpg" alt="" width="525" height="366" /></p>
<p>Honestly, unlike millions of you others I won&#8217;t be seeing <a href="http://www.transformersmovie.com/"><em>Transformers: Revenge of The Fallen</em></a> this weekend. But I enjoyed the technical achievements of the first movie, even if I didn’t care for the editing or storytelling. <a href="http://www.prosoundnews.com/"><em>Pro Sound News</em></a> has spent the whole last week detailing different aspects of the sound work on the new movie, with interviews from major players:</p>
<ul>
<li><a href="http://www.prosoundnews.com/blog/22432"><strong>Part One: Mixing and Sound Editing</strong></a>: “This new movie features twice the action, and many, many more robots than the series opener, he continued. &#8220;In normal movies, there are two, three, even four set pieces. Eight years ago, one or two of those set pieces would have made this a big sound movie. We have several in each reel. It&#8217;s challenging.”</li>
<li><strong><a href="http://www.prosoundnews.com/Blog.aspx?id=22438&amp;blogid=192">Part Two: Dialog Editing and Effects Processing</a></strong>: There was relatively little ADR in <em>ROTF</em>. &#8220;Michael doesn&#8217;t like using ADR; the majority of ADR will be for extra lines and line changes,&#8221; said Hopkins, adding, &#8220;I&#8217;ve got probably 30 or 40 ADR cues because of bad background noise.”</li>
<li><a href="http://www.prosoundnews.com/Blog.aspx?id=22522&amp;blogid=192"><strong>Part Three: Music/Effects/Dialog Mixing</strong></a>: “The music is really driving and the effects track is very detailed. Because you have this animation and special effects that you need to sell, sound is so powerful for doing that. It brings a sense of reality to it all and engages the audience into the whole story. Michael sees that; he sees how powerful it can be and how it can bring these animated things to life, and give them a sense of weight and power and character.”</li>
<li><a href="http://www.prosoundnews.com/Blog.aspx?id=22582&amp;blogid=192"><strong>Part Four: Connecting Sound to Picture</strong></a>: With so much mayhem onscreen, it was important for Van der Ryn and Aadahl to constantly strive for clarity and make some critical choices early on in the process regarding what remained in the mix. &#8220;If we were to not make choices until [the mix stage], it would be a wall of noise&#8230;Everything you hear connects to something on the screen, and if there&#8217;s anything that is muddying things up or washing things out, we do that in the editorial process.”</li>
<li><a href="http://www.prosoundnews.com/Blog.aspx?id=22598&amp;blogid=192"><strong>Part Five: Getting Effects to Sound Good</strong></a>: “When you have multiple sounds happening in a sequence, we really broaden the scope of frequencies so that things aren&#8217;t living in the same range. That separation is necessary for clarity, as well as panning things and rhythmically having things syncopate so that they aren&#8217;t stepping on each other. Even if you offset ever so slightly, it creates separation.”</li>
</ul>
<p>That’s it for today; I’m crazy-busy finishing off a few projects right now.</p>
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		<title>Auto-Tune &amp; Photoshop: embrace the march of progress</title>
		<link>http://www.hearkencreative.com/2009/05/08/auto-tune-photoshop-embrace-the-march-of-progress/</link>
		<comments>http://www.hearkencreative.com/2009/05/08/auto-tune-photoshop-embrace-the-march-of-progress/#comments</comments>
		<pubDate>Fri, 08 May 2009 20:18:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.hearkencreative.com/?p=468</guid>
		<description><![CDATA[So I&#8217;m doing a lot more music recording these days. And one of my favorite tools is a wonderful little program called Auto-Tune, which, if used correctly, does exactly what its name implies: automatically pull a note that is out-of-tune back to perfect pitch. Let&#8217;s say there&#8217;s one note out of a whole phrase that&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.time.com/time/magazine/article/0,9171,1877372,00.html"><img class="alignright" style="border: 0pt none; margin-left: 6px; margin-right: 6px;" src="http://www.allthingsbeautiful.com/all_things_beautiful/images/time_persons_of_the_year_05.jpg" alt="" width="119" height="156" /></a>So I&#8217;m doing a lot more music recording these days. And one of my favorite tools is a wonderful little program called <a title="Antares' Auto-Tune" href="http://www.antarestech.com/products/auto-tune-evo.shtml" target="_blank">Auto-Tune</a>, which, if used correctly, does exactly what its name implies: automatically pull a note that is out-of-tune back to perfect pitch. Let&#8217;s say there&#8217;s one note out of a whole phrase that&#8217;s a bit off-pitch: why re-record the whole verse for that one note? I just punch-in the plug for that one note, and we&#8217;re back in business. [<em>TIME</em> did an <a title="TIME Magazine article on Auto-Tune" href="http://www.time.com/time/magazine/article/0,9171,1877372,00.html" target="_blank">article on Auto-Tune</a>, and the company has its own <a title="Auto-Tune podcast" href="http://sonibyte.com/audio/9343.mp3" target="_blank">podcast mp3</a> so you can hear how the program works.]</p>
<p>I do the same thing with <a title="Adobe Photoshop" href="http://www.adobe.com/products/photoshop/" target="_blank">Photoshop</a> a lot right now because I am now selling stock on <a title="HCS's iStockphoto images" href="http://www.istockphoto.com/file_search.php?action=file&amp;lightboxID=6155511refnum=hearkencreative" target="_blank">iStockphoto</a>. They need every photo submitted to be as close to perfect as possible, so I go in and &#8220;airbrush&#8221; all the little imperfections out, creating (hopefully) a more marketable/usable photo.</p>
<p>But I&#8217;m also conflicted. Overuse of Auto-Tune turns out lifeless vocals. And I love to “grunge” up my graphic design work, when the project calls for it. Imperfections are what make things human, and removing all of the human element isn&#8217;t always a good thing.</p>
<p>That said, I will never throw the tool out [like <a title="Metromix dissing Auto-Tune misuse" href="http://chicago.metromix.com/tv/photogallery/buh-bye-2008/826438/photo/826443" target="_self">these people want to</a>, or here&#8217;s <a title="Neko Case interview" href="http://pitchfork.com/features/interviews/6306-neko-case/" target="_blank">Neko Case complaining</a> about Auto-Tune towards the end of the interview, or these <a title="GearSlutz forum" href="http://www.gearslutz.com/board/moan-zone/101638-i-hate-auto-tune-has-taken-over.html" target="_blank">studio engineers</a> who are as conflicted about using it as I am). If I can use it when needed but make it practically invisible, and then not use it when we have the time to get it right, then I think everything will be okay.</p>
<p>But <em>taking the time to get things right</em> is another concept that is dying right now — budgets are way too tight to actually try to do something right. So I work overtime even when the client isn&#8217;t paying for it, just so that I can be happy with the final result. Unfortunately, that cuts into the time that I&#8217;m supposed to be recording&#8230;</p>
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<enclosure url="http://sonibyte.com/audio/9343.mp3" length="7102657" type="audio/x-mp3" />
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		<title>Sounds of the ’80s</title>
		<link>http://www.hearkencreative.com/2009/04/19/sounds-of-the-%e2%80%9980s/</link>
		<comments>http://www.hearkencreative.com/2009/04/19/sounds-of-the-%e2%80%9980s/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 17:22:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.hearkencreative.com/?p=389</guid>
		<description><![CDATA[If you were making music in the ’80s (I had a 4-track reel-to-reel in my bedroom with one Radio Shack mic, a Roland keyboard, and a Roland drum machine) you will recognize almost all of these sounds immediately. Thanks to Tara Busch on Twitter for pointing me to this wonderful collection of overused sounds. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin-left: 6px; margin-right: 6px;" src="http://www.artoshirt.net/catalog/piano.jpg" alt="" width="210" height="207" />If you were making music in the ’80s (I had a 4-track reel-to-reel in my bedroom with one Radio Shack mic, a Roland keyboard, and a Roland drum machine) you will recognize almost <a title="Way too famous sounds" href="http://www.synthmania.com/Famous%20Sounds.htm">all of these sounds</a> immediately. Thanks to <a title="Tara Busch on Twitter" href="http://twitter.com/tarabusch" target="_blank">Tara Busch</a> on Twitter for pointing me to this wonderful collection of overused sounds.</p>
<p>It&#8217;s interesting: even though the sounds/patches/loops are all horribly overused, I find that they still work. Think about Phil Collins’ gated drum sounds (credited to Peter Gabriel for originating the sound): “Take A Look at Me Now” is beautiful pop ballad fodder, and it resonates with people, or else it wouldn’t have been a top-ten hit. So of course people are going to imitate that sound.</p>
<p>Yesterday in the studio we had a discussion about whether it was good to “surprise” people with the songwriting and sounds, or conform to people’s expectations in pop music. Since we are dealing with pop/country/rock, we decided to conform to expectations. We cut a 2/4 measure out of the chorus, opting to stay in 4/4 throughout the whole song. Was that the right decision? I don&#8217;t know, but I know what I hear on the radio, and we’re recording both for the joy of music <em>as well as</em> the possibility of making some money; and what makes money is conforming to people’s expectations.</p>
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