Last summer I helped produce a reunion for the West Covina High School Chamber Singers. We had a wonderful time, and [finally] I was able to get the time to do an edit of all the footage that was shot at the event.
Honestly, unlike millions of you others I won’t be seeing Transformers: Revenge of The Fallen this weekend. But I enjoyed the technical achievements of the first movie, even if I didn’t care for the editing or storytelling. Pro Sound News has spent the whole last week detailing different aspects of the sound work on the new movie, with interviews from major players:
Part One: Mixing and Sound Editing: “This new movie features twice the action, and many, many more robots than the series opener, he continued. “In normal movies, there are two, three, even four set pieces. Eight years ago, one or two of those set pieces would have made this a big sound movie. We have several in each reel. It’s challenging.”
Part Two: Dialog Editing and Effects Processing: There was relatively little ADR in ROTF. “Michael doesn’t like using ADR; the majority of ADR will be for extra lines and line changes,” said Hopkins, adding, “I’ve got probably 30 or 40 ADR cues because of bad background noise.”
Part Three: Music/Effects/Dialog Mixing: “The music is really driving and the effects track is very detailed. Because you have this animation and special effects that you need to sell, sound is so powerful for doing that. It brings a sense of reality to it all and engages the audience into the whole story. Michael sees that; he sees how powerful it can be and how it can bring these animated things to life, and give them a sense of weight and power and character.”
Part Four: Connecting Sound to Picture: With so much mayhem onscreen, it was important for Van der Ryn and Aadahl to constantly strive for clarity and make some critical choices early on in the process regarding what remained in the mix. “If we were to not make choices until [the mix stage], it would be a wall of noise…Everything you hear connects to something on the screen, and if there’s anything that is muddying things up or washing things out, we do that in the editorial process.”
Part Five: Getting Effects to Sound Good: “When you have multiple sounds happening in a sequence, we really broaden the scope of frequencies so that things aren’t living in the same range. That separation is necessary for clarity, as well as panning things and rhythmically having things syncopate so that they aren’t stepping on each other. Even if you offset ever so slightly, it creates separation.”
That’s it for today; I’m crazy-busy finishing off a few projects right now.